Skip to content
Join the list

KFM Magazine Pro 1.0

3D magazines that really turn.

Build 3D magazines, catalogs, and booklets from your precomps. The paper bends without stretching, each turn has weight and a soft landing, and studio lighting makes it feel like a product photo. Choose from seven modes, from hands-on control to turning pages on layer markers.

  • 7 turn modes
  • 9 formats
  • 5 paper types
  • D3D12
  • 8 · 16 · 32 bpc
  • AE camera
To be producedProduct video

60–90 s, 1920×1080. Start with a closed magazine on a table, open to the right page, then Quick Flip with motion blur. Switch the paper from Glossy to Newsprint and the light from Softbox to HDRI. Close with the Plugin’s bite.

Paper that bends, not a plane that stretches

In After Effects, a 3D magazine is usually a 3D layer rig or CC Page Turn on a flat plane. Magazine Pro bends each sheet like paper without stretching it; the corner is grabbed, the page falls with weight, then settles with a small bounce under studio light or HDRI.

Adjust the controls

The browser version keeps pages rigid; in the plugin, each sheet really bends, with lighting, shadows, and paper texture.

Real renders

What it's for

  • 01

    Editorial mockup

    Show a client’s magazine, catalog, or booklet turning, with the actual pages supplied as precomps.

  • 02

    Retail commercial

    Flip through inserts and sale catalogs one page at a time, in sync with the voiceover.

  • 03

    Opening and ident

    A magazine opens to the right page to reveal the title.

  • 04

    Portfolio and case study

    Show design and photography work as a printed publication.

  • 05

    Social media

    Loop Quick Flip and Page by Page for reels and stories.

  • 06

    Newspaper and retro

    Aged Newsprint, wear, and dog ears for period scenes.

See what it does

Paper that folds like paper

Each sheet is a shader-generated mesh bent with the cone model by Hong, Card, and Chen. The fold is developable: the paper bends without stretching, and front and back come from the same surface, with no z-fighting.

Seven turn modes

Animate Turn by hand, or choose a mode: go to a page, turn one page at a time, flip through, open, close, or turn on layer markers. Set the timing, pause, acceleration, and rhythm for each mode.

  • Manual (Turn slider)
  • Go to Page
  • Page by Page
  • Quick Flip
  • Open at Page
  • Close
  • On Markers

The grab, the weight, the landing

Curl, Corner Peel, Max Roll, and Grab let you catch a page by its top or bottom corner. Lift Ease and Landing Ease work much like keyframe influence. Inertia, a landing bounce, and a little variation from page to page keep it from feeling repetitive.

Spine, opening, and cover

Spine Rise, Curve, and Press; up to four folds across the sheet; and opening at the fold, center, or edge. Set the cover’s own thickness, stiffness, and overhang, with staples, incremental width, and sticking sheets.

Paper and wear

Choose from five paper types with gloss, roughness, relief, ink sheen, translucency, coating reflections, and tone. Then add wear: chips, worn ink, yellowing, marks, wavy cuts, and dog ears.

  • Glossy Coated
  • Silk Coated
  • Matte Coated
  • Uncoated
  • Newsprint

Studio lighting and HDRI

Use up to four studio lights with type, position, size, intensity, Kelvin temperature, and softness. Or use an HDRI from any layer, or the comp’s own Environment light. Add shadows, AO, a ground shadow, and contact with the table.

  • Softbox
  • Octabox
  • Strip
  • Umbrella
  • Window
  • Spot

Camera, lens, and motion

Use the comp camera or set your own orbit, tilt, distance, and lens. Choose AE camera DOF or manual DOF, with iris and aperture blades. Motion blur can follow the layer switch or stay on, with vignette, aberration, grain, and camera shake.

Formats and outputs

Choose from nine page formats and a wood, concrete, or glossy black tabletop (or the layer below), with transparent background and compositing passes.

  • A4
  • US Letter
  • Magazine
  • Digest
  • Comic Book
  • Square
  • Tabloid
  • Landscape
  • Custom

Inside Effect Controls

These are the parameter groups as they appear in After Effects. Every control is animatable.

Magazine
  • Turn (Pages)
  • Page Count
  • Format, Size
  • Spine Center
  • Paper Thickness, Sheet Gap
Direction
  • Turn Mode
  • From Page, To Page
  • Turn Time, Pause
  • Acceleration, Rhythm
Turn Style
  • Curl, Corner Peel
  • Max Roll, Grab
  • Lift Ease, Landing Ease
  • Peel Time, Settle Time
Inertia & Variation
  • Lift Lead, Fall Drag
  • Bounce, Damping, Frequency
  • Curl/Corner/Timing Random
  • Seed
Shape & Spread
  • Spine Rise, Curve, Press
  • Bend 1 to 4
  • Open Fold, Middle, Edge
  • Waviness, Fan, Puff
Paper & Wear
  • Paper Type
  • Gloss, Roughness, Relief
  • Show Through, Translucency
  • Wear, Yellowing, Dog Ears
Camera & Lens
  • Use AE Camera
  • Orbit, Tilt, Distance, Lens
  • Depth of Field, Iris
  • Motion Blur, Shutter
Environment & Studio
  • Environment (HDRI, Studio, AE)
  • Studio Preset, Kelvin
  • Lights 1 to 4
  • Shadows, AO, Ground
Render
  • Quality (Final, Draft)
  • Pass
  • Table
  • Bounce Light, Transparent

Presets

To be producedIncluded presets

Define turn, paper, and studio presets. For the page: total count and 8–12 16:9 thumbnails.

Made with

To be producedMade with KFM Magazine Pro

3–6 artist projects (editorial mockups and commercials), each with a name, link, and testimonial.

To be producedTestimonial

A short artist quote, name, role, and studio, with a photo or avatar.

To be producedTestimonial

A second testimonial, ideally from a production company (the brand’s other audience).

Learn and get support

To be producedTutorial: Getting started

5–8 min: apply it to a Solid, connect precomps as pages, choose a format, and animate Turn.

To be producedTutorial: Turn modes

6 min: Go to Page, Page by Page, Quick Flip, and On Markers.

To be producedTutorial: Lighting and paper

6 min: studio presets, an HDRI from a layer, paper types, and wear.

To be producedManual

PDF or documentation page covering every Effect Controls group.

To be producedCommunity

Discord or forum link.

To be producedSupport

Support email or help desk, with response time.

Pricing and licensing

To be producedBuy and try

Decide on the fields below. On the finished page, this becomes a purchase card with buttons to buy and download the trial.

Price
To be decided
Trial version
To be decided (duration or watermark)
License
To be decided (number of machines per license)
Upgrade from a previous version
To be decided
Academic and volume pricing
To be decided
Where to buy
To be decided (our own store or aescripts)

Requirements

Version
1.0
Sistema
Windows x64
GPU
DirectX 12
After Effects
Tested in 2026
macOS
No
Bit depth
8 · 16 · 32 bpc
Multi-Frame Rendering
To be confirmed
Comp camera
Yes, with DOF
Apply to
Solid, with precomps as pages
Minimum VRAM
To be confirmed
Tested GPUs
To be confirmed (NVIDIA, AMD, Intel)
Windows
To be confirmed (10 and 11, x64)

Questions

How do I add my pages?

Each page is a comp layer: precomps are read at the current time, and hidden layers work too. If no page is assigned, a demo page appears.

Can it use the comp camera?

Yes. Turn on Use AE Camera, or use Orbit, Tilt, Distance, and Lens in the effect itself.

Does it work on Mac?

No. The renderer uses DirectX 12, which is only available on Windows.